| We know how computer virus' can enter our | | | | Russia dreams of a life full of love and |
| lives, sucking our information into | | | | devotion. Polina has a friend in Alexvale |
| cyberspace. What if that could happen | | | | Rokov III, her penpal who lives in London. |
| literally? Pulling our very minds and | | | | What do these two have to do with the game? |
| personalities into a platform? This scary | | | | Apparently a great deal more than anyone |
| topic is the basis for John Reyer Afamasaga's | | | | would suspect. One player, John Page, is |
| book, "WIPE." | | | | given clues to how the online game works. |
| | | | Will he be the sole winner? Will he be the |
| Two people are responsible for a video game | | | | answer to young Polina's prayers? |
| that creates itself by drawing the ideas and | | | | |
| inclinations through the controller the | | | | This novel is not for the easy reading set. |
| players hold in their hands. New levels are | | | | It is challenging, sometimes confusing, if |
| formed and the game grows as more people | | | | not downright chaotic. Perhaps the author did |
| play. More people become part of the | | | | this on purpose, in the frenetic feel of |
| diversion. The largest gaming corporations | | | | online gaming and the scattered thoughts of |
| are anxious to discover who has created this | | | | young children in hectic circumstance. The |
| monster and the world looks on in anxiety and | | | | characters become real, as if pulled from |
| awe. | | | | reality as in the plot. It is a wild ride |
| | | | based on a fantastical idea. Interesting and |
| Meanwhile, a seven year old orphan girl in | | | | entertaining, stimulating, to say the least. |