| We know how computer virus' can enter our lives, | | | | friend in Alexvale Rokov III, her penpal who lives in |
| sucking our information into cyberspace. What if that | | | | London. What do these two have to do with the |
| could happen literally? Pulling our very minds and | | | | game? Apparently a great deal more than anyone |
| personalities into a platform? This scary topic is the | | | | would suspect. One player, John Page, is given clues |
| basis for John Reyer Afamasaga's book, "WIPE." | | | | to how the online game works. Will he be the sole |
| Two people are responsible for a video game that | | | | winner? Will he be the answer to young Polina's |
| creates itself by drawing the ideas and inclinations | | | | prayers? |
| through the controller the players hold in their hands. | | | | This novel is not for the easy reading set. It is |
| New levels are formed and the game grows as more | | | | challenging, sometimes confusing, if not downright |
| people play. More people become part of the diversion. | | | | chaotic. Perhaps the author did this on purpose, in the |
| The largest gaming corporations are anxious to | | | | frenetic feel of online gaming and the scattered |
| discover who has created this monster and the world | | | | thoughts of young children in hectic circumstance. The |
| looks on in anxiety and awe. | | | | characters become real, as if pulled from reality as in |
| Meanwhile, a seven year old orphan girl in Russia | | | | the plot. It is a wild ride based on a fantastical idea. |
| dreams of a life full of love and devotion. Polina has a | | | | Interesting and entertaining, stimulating, to say the least. |